

I find that for most provinces you can combine industry and commerce income buildings for a lot of income.

(I have updated it for Nanman but I haven't really changed the core of this guide much since release. (Yellow Turbans are on the bottom of the guide) I might edit this if I feel like to playing them later You might be able to make this work, haven't tried playing a full campaign as her yet tbh.Īlso, Yellow Turbans have entirely different building chains. Zheng Jiang's buildings suck if you're playing normally.Especially the administrator limit or the loot income buff chains.

Zhang Yan's building can only be built in the mountains I think, but it's really good.Yuan Shu's administration building sucks as it reduces his faction's resource, but his unique resource can give up to +9 free public order which is almost as much as a maxed out Grain storage.Yuan Shao has a decent administration building, more of a sidegrade as you're losing a -20% adjacent corruption.Gongsun Zhan has a decent administration building, more of a sidegrade as you're losing a -20% adjacent corruption for some public order.Apparently, his faction gives a "+25% commerce income faction-wide" for each port which is insane. It's not worth building for the commerce income alone.

Sun Jian's building is situational and the full mercenary armies provided by it are wayyy too expensive early game, especially on Legendary.Ma Teng has a red building which is bad, but it gives food and public order which is good.Liu Biao has an awesome building, it's basically a free school for every Inn you build.Liu Bei after Nanman now has a great building for going peasantry income.Kong Rong the big Dong gets a unique school that doesn't give exp and instead gives income and public order, this could replace the Grain Storage and be a viable sixth building for non-port regions.Caocao has a red building which is bad, but it gives food which is great.Keep in mind that factions get unique buildings that will make you deviate from this template a little bit.
