ufae.blogg.se

Sonic 1 eggman sprites scratch
Sonic 1 eggman sprites scratch













sonic 1 eggman sprites scratch

I want to use them in one of my own projects! I also have a big engine project going, that we've been discussing on this thread. I plan on ripping sprites from… some game (Super Star? Adventure?), at some point. I don't think I have the time to sort through all of these right now, so just take a look yourself I guess: Kirby Sprites Search. I might want to get him ripped at some point myself, but lemme look it up… Hmm. Maybe he ripped Advance too, somewhere along the way. If you're looking for Modern designs, there's always Advance and such, but such rips normally aren't as high-quality as what Munch does. Characters the sprite designer will have to put in: Sonic Tails Eggman (most cutscenes and all boss fight sprites) Oh, and Kirby because you can't have a Sonic fangame without some sort of crossover!Do you need brand new sprites, or could the game stick with Genesis sprites? Here's some Munch links: Sonic Sprites for Sonic Arcadia Sonic Sprites for ARA (pretty smooth too) S2C Tails Sprites Tails Sprites for ARA (did Munch rip the same thing twice? Well, kinda… kinda not.) Mania Eggman (and Metal Sonic if you're into that) Oh, and here's Genesis Eggman (in case you wanted less frames or something) I probably missed several, I don't know too much about what Munch has/hasn't ripped. I will also design the boss fights, the engine programmer will put them in. I also wonder if earlier sprite sheets/rips were just taken from the PC version and labeled as for the Mega CD version.Danny_Shellstar wrote:I still need help on programming my game for Sonic 4Ever (the project name is rush chronicles) Looking for: Level designers (for all the zones, I'll do the special stages myself) Engine programmer (because the engine i used wasn't good enough) Oh, and sprite designers of course. The other prototypes' sprite sets are almost identical to the final, bar some missing sprites, and also flipped balancing and skidding sprites.

sonic 1 eggman sprites scratch

You can also see the third unused hanging sprite in row 3, column 1.įor completion's sake, here's a rip of the 1996 PC version's sprites and also v0.02's (broken frames not fixed) The Tidal Tempest sheet does show that mappings data for the shrinking and proto rolling sprites still exist in the final, but the actual tile data was removed by 510. I have direct rips of every unique sprite set in the final game here, the palette applied should match your sheet: Also, there's actually a third unused Wacky Workbench hanging sprite that can be found in Tidal Tempest's sprite data. They existed in a build between v0.02 and 510. The shrinking sprites don't exist in v0.02.















Sonic 1 eggman sprites scratch